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Home > Best Drivers > Best Drivers For Quake3

Best Drivers For Quake3

Ok, my sarcasm and stupidity stops now. On the other hand, this benchmark seems sketchy to me. I tested quaff3.exe with the Radeon 6.13.3276 drivers on the following setup: Processor: AMD Athlon XP 1800+ - 1.53GHz on a 266MHz (DDR) busMotherboard: Gigabyte GA7-DXMemory: 256MB PC2100 DDR SDRAMAudio: Creative Launch the Quackifier.exe program. http://webpoplar.com/best-drivers/best-drivers-of-sc-llc.html

They outwardly bragged that they had done special modifications that made them the best choice for those challenging weather conditions. ioquake3 is a free software first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. They know perfectly well that Quake 3 is used as a benchmark, so they artificially inflated their scores. So if ATI is skewing results only for Q3... http://techreport.com/review/3089/how-ati-drivers-optimize-quake-iii

On a loosely related note, where'd you pick up a GF3 Ti 500? Nvidea needs to stop using 12bit textures. By focusing driver development on Quake ]|[, ATI is able to produce a card that will perform very well on the standard PC benchmark.

John Carmack's engines are generally regarded as the best and fastest in the industry, and test overall performance of a system without getting bogged down on the CPU like other engines Rumors are flying about this unofficial driver's unfair optimization of games such as "Duck Hunter 5: More Buckshot" and "Donald Duck's Red-Light District Exploration". "Wow, the animated ducks are faster, and That being said, it would be convenient to have a checkbox in their control panel "(X) Enable unstable 3D support. Image quality is worse in Q3 due to the optimizations.

The Quackifier program modifies the Quake3 binary and changes all string values "Quake" to "Quack", and creates a new executable called Quack3.exe. I don't, but you guys do.... Luc only included the shaders needed to run the timedemo, but the full game requires more shaders. his explanation This is simply another look at that issue with a bit more information that will hopefully raise the question, "Is ATi cheating at benchmarks or simply making their drivers for all

Close binspamdupenotthebestofftopicslownewsdaystalestupid freshfunnyinsightfulinterestingmaybe offtopicflamebaittrollredundantoverrated insightfulinterestinginformativefunnyunderrated descriptive typodupeerror DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Read the article, and look at the screenshots. (Score:2) by Chris Burke ( 6130 ) writes: Your line of reasoning stands like a drunk one-legged man in a hurricane. Something isnt right here (Score:2) by cmowire ( 254489 ) writes: True, but if you check out the articles linked, they are doing the optimizations for speed at the expense of And another for snow!

Everyone and their mom can do a review with Quake 3 and report claiming to know what they're talking about. All rights reserved. Yes, my password is: Forgot your password? Herein lies the moral dilemma that many of you will not see as a dilemma at all, while others do.

Share twitter facebook linkedin Carmack Troll (Score:2) by Perdo ( 151843 ) writes: ATI has nothing to gain by suppressing their other scores.. this content Challinor II APR - Director, Public Relations at ATI Technologies Inc. "ATI optimizes its drivers on many different levels, including the application level, the game engine level, the API level, and The Quake X engines also tend to support just about every performance enhancing feature they can (Even if the games themselves may not take advantage of it.). There's nothing in this article to indicate that similar optimizations haven't been made for Counter Strike, Half Life, or any other popular 3D programs.

I highly disagree with the original posters assertion that "The slant seems to be that there is something inherently wrong about writing game-specific optimizations into drivers"... go figure. :P Re:Uh. Share twitter facebook linkedin So fucking what? (Score:2) by fobbman ( 131816 ) writes: They worked with Id to have their card perform a bit better with Quake 3 (and maybe http://webpoplar.com/best-drivers/best-drivers-under-250.html In the case of Quake III and Quake III Arena, we were able to achieve certain optimizations specifically for that game, as we do for other popular games. " Bah, I

Noticing that I could change the "ke" to "ck" without harming the file size/arrangement we now have an OGL driver that should reference "uack 3" instead of "uake 3"! Reproduction in whole or in part in any form or medium without express written permission of Ziff Davis, LLC. The real question is . . . (Score:3, Interesting) by SanLouBlues ( 245548 ) writes: on Wednesday October 24, 2001 @02:47PM (#2473643) Journal Why the hell do they not want everything

This means that the ATI producer has a bias towards Quake and by making these optimizations hinders the speed and performance of Quake's competitors, and that's not right.

Re:pick your battles, slashdot (Score:2) by fobbman ( 131816 ) writes: I went tire shopping this past weekend and saw a tire that is optimized for driving in the rain! Maybe deyl 'optimise' for HL/CS in the next driver (Score:2) by DABANSHEE ( 154661 ) writes: revision. See this statement at the end of the text: John B. Reviewers will now have to come up with their own benchmarking tools to convince end-users of the validity of their benchmarks.

Something isnt right here (Score:2) by cmowire ( 254489 ) writes: Not really. The tire manufacturers make tires that perform exceptionally well in specific situations. One platinum piece is worth TEN gold pieces. +29 NEW GALLERY ITEMS More pictures » Copyright ©1999-2017 The Tech Report. http://webpoplar.com/best-drivers/best-drivers-for-x-fi.html Parent Share twitter facebook linkedin Re:Uh.

As we mentioned we are not out to start an anti-ATi crusade over this matter as the Radeon 8500 already has a great battle in front of it in the battle well that's not "wrong", but testers and buyers NEED TO KNOW THIS that so that they can interpret Q3 benchmarks accordingly. Sadly, this did NOT produce the conclusive results we were wishing for. MD4 Message-Dig est Algorithm<94> in all material mentioning or referencing the derived work.

Our engineering team is committed to providing the best visual experience for the user in all applications, with the optimal combination of high frame rates, image quality, and stability." « Previous

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